Lord of the Rings LCG: The Lost Realm

Item No. MEC38
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Many evil things there are that your strong walls and bright swords do not stay. You know little of the lands beyond your bounds. Peace and freedom, do you say? The North would have known them little but for us.-Aragorn, The Fellowship of the RingPrepare to face dangers that would freeze the
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Description

Description
Many evil things there are that your strong walls and bright swords do not stay. You know little of the lands beyond your bounds. Peace and freedom, do you say? The North would have known them little but for us.-Aragorn, The Fellowship of the RingPrepare to face dangers that would freeze the blood of lesser folkThe Lost Realm is the fourth deluxe expansion for The Lord of the Rings: The Card Game, and its 165 cards bring new focus to the wilds of the North, where a handful of Dúnedain Rangers tirelessly hunt down the Dark Lord's servants, wherever they may wander, in order to safeguard the quiet and simple lands to their south.As part of this focus, The Lost Realm introduces two new Dúnedain heroes, numerous Dúnedain allies, and a wealth of player cards that reward players for engaging enemies. Additionally, The Lost Realm relates the dangers of the North in nine encounter sets that you and your friends will use to play through the expansion's three new scenarios. These encounter sets also lay the foundation for future journeys into the Angmar Awakened cycle of Adventure Packs.This is not a standalone set. A copy of The Lord of the Rings: The Core Set is required to play.

Units per Case: 6

Specifications

Specifications
Universe The Lord of the Rings
Product Type Strategy Games
Product Sub-Type Expansion
Minimum Recommended Age 14
Average Play Time 60 Minutes
Players (Minimum) 1
Players (Maximum) 4
Genres Adventure | Based on Novels & | Literature | Cooperative Game | Fantasy

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