Lord of the Rings LCG: The Redhorn Gate
Item No.
MEC09
Tonight we shall be on our way high up toward the Redhorn Gate. We may well be seen by watchers on that narrow path, and waylaid by some evil. -Gandalf, The Fellowship of the RingWhen some of Middle-earth's greatest heroes volunteer to escort Arwen to Rivendell, their voyage through The Redhorn
Description
Description
Tonight we shall be on our way high up toward the Redhorn Gate. We may well be seen by watchers on that narrow path, and waylaid by some evil. -Gandalf, The Fellowship of the RingWhen some of Middle-earth's greatest heroes volunteer to escort Arwen to Rivendell, their voyage through The Redhorn Gate becomes the start of an epic new journey that will take them through bone-chilling snowstorms and hordes of enemies, into the twists and turns of the entire Dwarrowdelf cycle. The Redhorn Gate offers players exciting new challenges as the heroes' escort mission takes a startling turn into adventure in an all-new quest like none before it. Kicking off the Dwarrowdelf narrative arc, The Redhorn Gate introduces 60 new cards, including an all-new scenario, a new hero, and three copies of each new player card.This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play.
Units per Inner Case: 12
Units per Case: 72
Specifications
Specifications
Publisher | Fantasy Flight Games |
Universe | The Lord of the Rings |
Product Type | Strategy Games |
Product Sub-Type | Expansion Pack |
Minimum Recommended Age | 14 |
Players (Minimum) | 1 |
Players (Maximum) | 4 |
Genres | Adventure | Based on Novels & | Literature | Cooperative Game | Fantasy |
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