New crises strain the Emerald Empire to its breaking point, and every Great Clan will be tempted and tested—but perhaps none will be more tested than the Scorpion Clan. The survival of the Emerald Empire hangs in the balance, as does the heart of the Scorpion. Will they, and the rest of Rokugan, succumb to the rising darkness?
The Temptation of the Scorpion follows the pattern of the Temptations cycle for Legend of the Five Rings: The Card Game, as new dire abilities force every clan to carefully consider how to invest fate in their characters. Will players take advantage of new Shadowlands creatures and allow Mah≈ç blood magic to taint their deck, or will they rise above these temptations to pursue a path of righteousness?
Units per Inner Case: 12
Units per Case: 72