Something was coming up behind them. What it was could not be seen: it was like a great shadow, in the middle of which was a dark form, of man-shape maybe, yet greater; and a power and terror seemed to be in it and to go before it. -J.R.R. Tolkien, The Fellowship of the RingYou'll confront the darkest terrors of the depths with The Road Darkens Nightmare Decks for The Lord of the Rings: The Card Game!Combined in one single package, you'll find three twenty-card Nightmare Decks, one for each of the three scenarios from The Road Darkens Saga Expansion. These Nightmare Decks introduce new setup and encounter decks that greatly increase the difficulty of the scenarios they modify, even as they introduce new themes and story elements, such as the Watcher in the Water's many tentacles and the Balrog's flaming sword and whip!With a focus on the tensions and enemies that haunted the Fellowship along their early travels, these Nightmare Decks push the scenario-specific mechanics of The Road Darkens adventures to new limits, forcing your heroes to confront new dangers along the way. You'll have greater need than ever to move swiftly to the Doors of Durin and beat the Watcher back into the water, you'll tremble before the dark might of Durin's Bane, and you'll feel the devastation of a broken fellowship more profoundly than ever. Moreover, if you're playing through the scenarios in Campaign Mode, your decisions can haunt you throughout the whole duration of your journey to Mount Doom!This is not a stand-alone deck. The Lord of the Rings: The Core Set and The Road Darkens Saga Expansion are required to play.
Units per Case: 12